
PATCH NEED FOR SPEED MOST WANTED 2012 PC VOITUR SERIES
The game features three modes of play - Career, Quick Race, and Challenge Series - with a fourth mode allowing for multiplayer being available to players on certain console editions. Racing events feature a mixture of competitive racing across circuit or point-to-point races, and checkpoint, sprint and drag races. In the game, players take part in illegal street races across Most Wanted 's setting, utilizing a variety of licensed real-world cars (available at the time of the game's development and release) that can be upgraded and customized with new parts while contending with the involvement of the police in their efforts to impede the player.

Certain editions of the game were also packaged with the ability for online multiplayer gaming.

Most Wanted brought in many notable improvements and additions over other entries in the series, its major highlight being more in-depth police pursuits. The game focuses on street racing-oriented gameplay involving a selection of events and racing circuits found within the fictional city of Rockport, with the game's main story involving players taking on the role of a street racer who must compete against 15 of the city's most elite street racers to become the most wanted racer of the group, in the process seeking revenge against one of the groups who took their car and developing a feud with the city's police department. An additional version, Need for Speed: Most Wanted 5-1-0, was released in the same year for PlayStation Portable. Developed by EA Canada and EA Black Box and published by Electronic Arts, it was released on November 11, 2005, for PlayStation 2, Xbox, GameCube, Nintendo DS, Microsoft Windows, Game Boy Advance and Xbox 360. less important, additional, more options for zoom in / out mini-map, directions show up when already passed the exit, or have more visual cues in direction when using easy drive.Need for Speed: Most Wanted is a 2005 open-world racing video game, and the ninth installment in the Need for Speed series.The least I can ask for is, that the car straightens out when releasing the steering wheel! Just add more Force Feedback setting options to configure it personally to the "low setting" (as it is now in the game, feels like little toy cars) and a "high force feedback setting" that you would get when driving a normal car. Steering wheel doesn't roll back as in real cars.

fot PS steering wheel, too little sense of understeer / oversteer. Seems just a bad port from the console to the PC. have more settings to reduce the complicated "quality graphics" that totally frag-up the "gameplay" the sense of speed isn't there. Screen resolution doesn't matter, high res / low res has the same LOW frame rate. Dropping frame rates on "minimum systems" e.g.In a PC patch2 for me two important things need to be tackled:
